The iPhone 4S uses the Apple A5 system-on-a-chip that uses an Imagination Technologies Power VR SGX graphics processing unit, which features pixel, vertex, and geometry shadier hardware, supporting OpenGL ES 2.0.. The SGX543 is an improved
version of the GPU used in the iPhone 4S’ predecessor, the iPhone 4. However, the iPhone 4S uses a dual-core model, the SGX543, that is integrated with the Apple
A5,which is in the same way as the iPad 2
Apple’s claim that the iPhone 4S can process
graphics up to “seven times faster” than the iPhone 4 was corroborated by Epic Games President Mike Capps. At the “Let’s Talk iPhone” event held by Apple on October
4, 2011, Capps demonstrated Epic Games’ Infinity Blade 2, the sequel to Infinity Blade, on an iPhone 4S. Capps boasted that
the game uses Epic Games’ Unreal Engine 3 and features the same graphic
techniques used in the Xbox 360 game Gears.
Gaming on the iPhone 4S has been likened to the PlayStation Vita, that features the same SGX GPU
only in a quad-core configuration, and the Nintendo 3DS handheld game consoles. Further, the iPhone 4S’ ability to process 30 million polygons per second has been compared to the PlayStation 3 and the Xbox 360 home video game consoles that can process 275 million and 500 million polygons per
second respectively.
CVG’s deputy editor Andy Robinson told TechRadar that the “[iPhone 4S] is certainly laying down some serious
credibility for the iPhone as a core gaming device. Not only is it now pushing out
games that simply eclipse the [Nintendo 3DS] visually, but features like cloud saving and TV streaming support are really exciting for
gamers.”
Senior Gaming Analyst at Jon Paddies Research Ted Pollack believes
the biggest improvement to gaming on the iPhone 4S is the voice control features, noting that “one of the
features that Nintendogs players loved was the ability to talk to it. There’s no reason why
a game like that couldn’t be done on the iPhone 4S, and much more sophisticated
given the voice control shown.”
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